How would be the best way (preferably using c#) to create solid walls
Could you go into more detail please? Because it seems like you’d just need to use a box collider 2D
If you’re building your levels with tiles (each with a BoxCollider2D), I’d recommend raycasting.
With that said, a lot of people will recommend using one of the programs that you can purchase to make tiled stages (there is one called “Tiled”, I believe), so maybe look into that.
i have a 2d game and 2d blocks as walls but the character can go right through them
Have you attached 2D colliders to the tiles and the player?
1 Like