Hello, I’m making this 2D game where I use rb2d.AddRelativeForce(Vector3.up); (rb2d is rigidbody) to fly with my character on button hold (he falls when the button is released) and that flying feels kinda jittering/stuttering/laggy on my android phone even tho the FPS is 60. Sometimes I feel it in the editor too.
My settings on rigidbody are: Mass: 0.05, Linear Drag: 0, Angular Drag: 0.05 and Gravity Scale: 1.
This is the Profiler:
I tried to deal with this WaitForTargetFPS problem but I can’t do anything about it. VSync Count is set to Don’t Sync.
I would appreciate any help!