2d games and light

Hi, beeing new to unity, i can’t seem to figure out the light for a 2D game that im working on.

lets say i put a hexagon on my screen, and add a tile of green grass. I simply wish to display my grass as it looks in photoshop ect, i dont need shadow rendering or anything like this, how can i change my settings to this?

Thanks alot!
T:sunglasses:

if u r using planes to display sprites and not GUI.drawTexture, try using directional light and adjust the angle so it is 90* perpendicular to the plane.

if you cant get it just play arround with the values…

You can also use the Unlit shaders that are now included in Unity as standard. It also saves on draw calls as you don’t need any lights.