Hi, beeing new to unity, i can’t seem to figure out the light for a 2D game that im working on.
lets say i put a hexagon on my screen, and add a tile of green grass. I simply wish to display my grass as it looks in photoshop ect, i dont need shadow rendering or anything like this, how can i change my settings to this?
if u r using planes to display sprites and not GUI.drawTexture, try using directional light and adjust the angle so it is 90* perpendicular to the plane.
if you cant get it just play arround with the values…