2D games and screen resolution

This has probably been discussed before but it’s a hard subject to search for. Also, I didn’t konw where to put this thread, I hope here is ok.

How do you deal with screen resolution in 2D games? in 3D games this isn’t an issue, the player chooses whatever resolution he wants, whatever aspect ratio his screen monitor likes etc But for 2D games this is trickier. Even from a gameplay perspective, I need the field of view to be the same for everyone, which requires me to add black stripes for people using different aspect ratios than I intended.

Thoughts?

Adding black stripes is not necessary.
Read this: Creating Mobile Games for Different Screen Sizes and Resolutions
It’s helped me out a lot.

Thanks supre! That appears to answer all my questions. I think. It’s a lot of information, this resolution stuff is surprisingly not trivial, and on top of that I have to set a resolution that doesn’t break my pixel art.