2D Gaming Development Project.

Hi!

I am doing a project in school over a long time which involves developing a game. I have decided to make a 2D game because it’s easier to get the hang of and I think people will like it more if it’s 2D. (I will show my project for all seniors in school and an easy addicting highscore game would be the best choice, in my opinion.)

Now the problem is that I haven’t found any guides or tutorials showing from scratch how to develop a 2D game. I have seen some tutorials where they just download a zip with all graphics and just load it into unity and with some easy dragging to the hierarchy tab they create the game. That’s not what I’m trying to do.

I have started to make some graphics in Cinema 4D, after som reading on forums i made the conclusion that cinema 4D would be the right choice,correct me if I’m wrong! After making my graphics, i need to load it into unity. I also need to set some boundries so it will end up 2D not 3D.

I have ALOT of ideas, but I think I have written enough for a first post. Please help me out with my project.

Small conclusion:

  1. 2D tutorial from scratch (I want to load in my own grapihcs)
  2. Is Cinema 4D the right tool to combine with unity?
  3. I know scripting will be a tough thing, but I am willing to learn.

Cheers from Sweden!

Hello Ecosphere

  1. 2D tutorial from scratch (I want to load in my own grapihcs)

Tom posted a link for several pages about tutorials of Unity, ( http://forum.unity3d.com/viewtopic.php?t=30633 ) there you can find several resources.

You cant make 2D games purely, because Unity is a 3D engine, BUT, what you can do is to limit your gameplay,physics,scripts,etc to 2 axis, and to achieve a “2D” look, check the Ortographic checkbox on your camera inspector :slight_smile:

  1. Is Cinema 4D the right tool to combine with unity?

You can use Cinema 4D but you have to be aware of this ( http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectCinema4D.html ), in my experience is way easier to work with Maya as Unity uses the libraries of Maya to understand the meshes it has inside, so the process is more straight forward with Maya, I haven’t used Cinema4D so I dont know if it works like maya.

Finally, if its supported by Unity, you shouldn’t have problems importing the assets to the Engine :smile:

  1. I know scripting will be a tough thing, but I am willing to learn.

Refer to part 1 :wink: