I was playing Geometry Dash one day and thought, “Hey, this should be easy to make in Unity!” so I got to work. After a good bit of work, I have something playable going, but I have noticed that my player can sometimes get stuck between two tiles that make a flat surface. (Yes, I am using the slippery physics material but it still gets caught.) I tried changing the BoxCollider2D to a CircleCollider2D, and it fixed that problem, but sometimes the CircleCollider2D would slow down slightly when it landed from a jump, even though I put the slippery material into the new collider.
I need it to not get caught between tiles with a box collider, or I need it to keep its horizontal velocity on a flat surface or when hitting the ground after a jump with a circle collider.
What should I do to fix this? Is this possibly a glitch in Unity that cannot be avoided (If so, what kind of workarounds can I use?)?