Now Unity 4.3 is out, is there any need for GUI toolkits and 2D toolkits?
The 2D features found in Unity 4.3 has most of what other toolkits have. I could save some licenses…
Now Unity 4.3 is out, is there any need for GUI toolkits and 2D toolkits?
The 2D features found in Unity 4.3 has most of what other toolkits have. I could save some licenses…
The new 2D stuff has replaced 2D Toolkit, but I still use a GUI solution since that’s still a mess.
Probably most 2d plugin developers are seeing a big drop in sales at the moment, but each to their own… sometimes there are features you want that aren’t available built-in. Like tilemapping or parallax scrolling or certain ways of setting up animations etc. They’re not obsolete, just different now, and need to find more ways to differentiate.
I wrote a tile mapper and a simple parallax scroller in about an hour with the new tools, including an automatic collision mesh generation system for the tile mapper. The new 2D tools basically completely outclass the old stuff at this point.
The 2D system has nothing to do with the GUI.
So yes, a 3rd party GUI system is still a must. I wish Unity would just bundle NGUI as a free package and be done with it.
I bet that would really step people’s game if there was a possibility of unity buying up some of the assets and releasing it for free
Yeah, a dedicated 2D system has nothing to do with GUI…
Nothing to do with the GUI? I thought the new GUI builds on top of this 2D System, I thought it relies on it? If I remember right, that was even told by Michael Lyashenko.
I still prefer 2dtoolkit. I use the free version of Unity so the atlas is a big plus.
I have bitmap fonts with 2dtoolkit.
It works for different aspect ratios and resolutions automatically. Something that Unity does not come with.
Yup, 2D toolkit is still very useful and complete very well the new 2D additions inside Unity.
There is still a lot of things that Unity doesn’t do.
Static sprite batcher in 2D Toolkit , not sure if unity free support static sprite batching.