Anyone who’s worked on long projects knows what it’s like - sometimes you just want to do something short, fun and silly before you completely lose your marbles (although it’s probably too late for me on that count).
That’s why I decided to take a break from more serious projects and try and do a really quick, 48hr-gamejam-style 2D room-based adventure game.
Technically, it was mostly all working within 48hrs of starting it, but then I kept fiddling with it, adding the occasional daft and derranged thing, and more terrible sprite artwork that looks like it was drawn by a 10 year old.
(I never got any better at art after the age of 10, I’m 34 now, it may be too late on that count as well).
About a month ago I created a promo video featuring the title music (yeah, I wrote that too, I’m not really a musician either…):
I still haven’t quite finished it, but it’s nearly, nearly, nearly done, and I hope to have it online to play soon (maybe this week!) along with a revamp of my website. I’m thinking of surrounding it with a comical making-of article, but I’m not quite sure how in-depth that will be.
Even though it’s a very simple, derivative game that takes about 20-30m to complete, I’ve had fun making it, learning my way around Unity and other tools new to me, and look forward to getting back to the (slightly) more serious projects again soon.
So remember folks, when you’re banging your head against the wall, trying to get something just ‘perfect’, working on the same thing for months or years, wondering if you’ll ever finish, trying to appease everybody’s criticism, sometimes it helps to have a moment of silliness. Works for me