2D Hand-Painted Forest Level Assets

https://www.assetstore.unity3d.com/en/#!/content/14090

This package is intended to be used with the latest versions of Unity, with the built-in 2D features! There are dozens of unique assets, each hand painted in very high resolution. An entire forest world.

  • Grounds/Hills, Underground capability, “Block” Level features.
  • 61 Blocks to build any shape you’d like.
  • 5 Levels of depth, from far background to foreground (2 levels of mid-background), w/ Parallax scrolling (script included)
  • Trees painted for each level of depth.
  • Assets: Tons of options including gravestones, shrines, a temple and more.
  • “Features” which can be added to trees and other assets to create unique looks and avoid repetition.
  • Root system for underground allows you to easily and quickly create unique and custom root designs.
  • Using Color Correction on the Camera (Pro-Feature), turn the entire map into a sun-set or night time scene!

DEMOS:

  1. All the assets, everything included in the package
    http://sfbaystudios.com/ForestDemo.html

  2. Example (simple) game using other assets from the store (characters, motions etc), to show how 3D models look when included. (GOOD!)
    http://sfbaystudios.com/ForestDemoGame.html

Artist: Kellan Jett


Added a link to a demo GAME up top

Will be purchasing this straight away, did you have a price in mind?

Not 100% set yet, but very friendly pricing.

Is this available yet?

Not yet, I think approval usually takes 4-5 business days, so maybe in 2 or 3 days? Unless they ask us to change anything :slight_smile:

sweet, I’d love to see more high quality 2d assets like this!!!

Also I wonder if some of these textures could be cut up to work with Ferr2d.

This package is now available at the Asset Store: https://www.assetstore.unity3d.com/#/content/14090

** If you get it and would like to see any changes, updates, instructions etc, please let me know! I can’t promise anything, but I’ll do what I can to make this a perfect package if it isn’t already.

I’ve only gotten two questions and both were about the smaller assets. All the bushes/temples/shrines/graves etc come in two prefabs set for “in front” and “behind” the player. The way the 2D system works, they’ll all be on the same plane, but set to be displayed in the proper order so when the player moves, the “behind” ones are behind the player and the “in front” ones are in front.

However if you’re using 3D character models or other 3D assets mixed in (including particles), you’ll need to switch to the 3D view and move the assets forward/back, or the 3D models will start to cover the 2D assets. The demo scene shows it, but you’ll need to do both if you’re mixing the two.

CURRENTLY 50% OFF! Part of the “Madness Sale”!

Hi,

are news enviromments available soon ?

+++

It depends on how much demand there is for new environments, since it’s a bit expensive to have them made (We hire out top artists).

What other environments are you (And others!) interested in?

I was thinking a space-look, or, to go with the current look, maybe town/city, caves dungeon?

I would think more environments to go with the current theme would be most helpful. Maybe mountains, caves, desert, underworld, inside a castle? Just a few ideas off the top of my head.

I know personally seeing more environments in a similar style (even sold separate) would be attractive since many games have multiple environments and I have no hope of generating art assets that can match the style of these.

Thanks for the feedback – I’m not an artist myself, so I feel you on being completely helpless in generating new artwork! I’ll see what I can make happen!

Just purchased!!! Had to grab it while on sale!

NICE :slight_smile:

Just noticed the link to the Demo Game isn’t on the store page:

http://www.sfbaystudios.com/ForestDemoGame.html

This is a demo with 3d Models from the asset store that we don’t own, so we can’t include them in the download. However, it’s a good show of how the 2D assets look w/ 3D Models and animations from Mixamo, using Mecanim. The scripts used are included, however. Check it out – it’s a quick little thing.

Hi,

Forest, Grassland, Ruin, Wasteland, Lagoon and Cave and more.

+++ :slight_smile:

After getting a few error reports, we checked it out.

Looks like the Sorting Layers aren’t brought over in the package, and unfortunately it also looks like adding them in your new project before importing the package doesn’t re-link the layers, so they’re all “missing”.

We’ll contact Unity to see if this is a bug or if there’s another way of doing it, but for now, to see the demo project properly you’ll have to first make sure your project is set up for 2D (when you create the project, selection @ the bottom of the new project window).

Next, add sorting layers (Edit → Project Settings → Layers and Tags) for the following:

Sky | Background | Mid Background | Character | Foreground | UI

Our test indicate that even if you have the exact layers pre-named, in the exact order we have in our export, they still end up “missing” in for each asset. So you’ll have to re-layer them. This can be tedious, which sucks.

Background Far = Background Layer
Background Near 1 2 = Mid Background Layer
Background Sky = Sky Layer
Foreground = Foreground Layer
Demo Player, Play Field, Play Field Assets = Character Layer

Even selecting all objects can take a long time due to the nested directories. It may be better to simply just start building your own level. We’ll update if we find a fix.

I’m using some of these assets in my current project.

All the tree layers really look awesome! I’ll probably add in some random generation of various other props included in the pack to add more visual variety.

Check it out at http://forum.unity3d.com/threads/228260-Dwarf-In-The-Woods

Awesome! :slight_smile: