The last week I’ve been working on a hidden object framework, for the potential of releasing some hidden object games in the future.
I was considering releasing this on the Asset store in the near future, the first version would be pretty basic as far as functionality, but would be super easy to use for non-programmers. It’s all done in NGUI and would just involve replacing any placeholder art and tweaking little things through the editor.
Would there be any interest in a package like this; I’d probably put it up for like 10 bucks and would continue releasing versions as I built on to it over the next couple months. Also, I’d be willing to probably take feature requests as I was extending it.
As of right now basic functionality is wrapped up and lots of crazy placeholder art is in place
Features.
Time based system
Hint functionality
Single Scene
Works on all platforms
Auto create GUI Items from hidden objects
Game Win/Loss conditions/screens
End Game state Screen
And some other things
Anyway, if there is any interest I’ll throw it up for approval this weekend, with a hearty instruction video. (the code is all crazy commented too with artists in mind).
We decide to go head and release the simple framework.
Basically if a few people end up picking this up, I’ll go back and refactor it and start extending it with feature requests and some other functionality that I wouldn’t mind adding.
I’ve just submitted this and put the price at $5 bucks so it’s really accessible; naturally if I start refactoring and putting in a bunch o’work on it - I’ll consider raising the price. (Basically to counteract any support that might be needed).
Hi was wondering is this project dead because i have been looking for a real long time for a hidden object game framework and there is always talk about one but no asset comes about. There is always alot of match 3, memory, and platformers but never a hidden object game. If this project is dead because someone has already come out with one can you please direct me to thanks in advance but your one is the one i really really need.
This in in the store https://www.assetstore.unity3d.com/en/#!/content/11896 This is not a HOPA kit as such but HOPA are simply another version of an adventure game with the addition of Hidden object screens which are fairly simple to create. This asset will take you most of the way there. Mini-games need to be added as well, but I can’t see any kit providing them.
Well today someone released an hidden object game template for $15 but it does only do HOG screens. As regards making HOGS using the Adventure creator it depends on what type you wish to make, but if you want to make a full blown HOPA then all you would do is switch cameras over to the HOG screen, have your objects setup and a GUI strip with standard Unity GUIText objects describing what you wish to find, throw a script on the objects that link the object and the appropriate GUIText and when an object is collected destroy or deactivate both. If you look on the Adventure Cretor unity forum I tried to get the developer to create this functionality but he never got around to it (just laziness on my part), however, he did answer the query and he suggested a way that could be done. Have a look at that post. It should be on the first few pages I think.