2D hot air balloon

Hi Unity folks! We’re wanting to make a 2d game with a hot air balloon where the bag part of the balloon is a separate 2d rigid body than the basket part. Experimenting with the different types of constraints we still cant find something that is quite right. Turned gravity to zero on the bag and gave it a constant up force helped some but not quite still there. Any suggestions?

Best, Frank

Have you tried using joints to hang the basket under the balloon?

Thanks Ted, yes I’ve been trying that but I’m not sure which is the best to use?

I suppose it would depend what effect you wanted but to start I’d probably look at one that behaves like the 3d example of the swinging sign, one each end of each rope that is connected to the ballon. If the basket has a small mass it should try to level itself out as best it can when the balloon is moved.

Edit: I’ve never managed to get hinges to work how I want them but I also haven’t spent a lot of time trying to work them out. Due to constraints I dropped them & worked around the issue to get the rest of the mechanics working.

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