2D How to blend run and shoot animations.

I have 2 animations run and run_shoot, how do i sync both animations in a way that when i go from run to run_shoot they start at the same leg movement sprite.

Right now if my run animation is at sprite05 and i press shoot the run_shoot animation will start from sprite01 causing a weird effect on the leg movement.

Should I cut the sprites in half and make seperate animations for the lower and upper body parts?

Hello, I think it depends on how you have imported your animations and the rig(if you have one).

You can possibly do this with Animation layers and Avatar mask. That way you can section out a portion of the body, such as upper and lower to control animation.

Are you also using mechanim and blend trees to animate and transition or just code?

Hopefully this might give you some starting info to look at, but it depends on your characters and animations. Cheers