Has anyone been able to access the IK Pass (Checked in Animator) with OnAnimatorIK with 2D Animation/IK packages?
I suspect it’s because there is no Avatar created when you create a 2D boned character and there is no way of generating or creating one. If it were a 3D character model (FBX) Imported then you can configure the Avatar setting it as humanoid.
I know the packages are in Preview, can anyone shed any light on this issue or when it will be added?
Yes i know it’s for humanoid rigs, my 2D character is a humanoid rig, but you can’ set it to humanoid. I think that needs adding to the 2D Animation package.
Not humanoid as in “looking like a human”. Humanoid as in having a rig that’s convertible to the humanoid meta-rig. Unless you’re doing something very fancy, I doubt that’s the case?
It won’t let you create or generate an Avatar after you have created a 2D rig (My rig is humanoid structure). I have created the same rig but in Blender as a 3D object then imported to Unity and created the Avatar fine and thus i can run IK pass.