2D IK with IK Pass (OnAnimatorIK) not working

Hi,

Has anyone been able to access the IK Pass (Checked in Animator) with OnAnimatorIK with 2D Animation/IK packages?

I suspect it’s because there is no Avatar created when you create a 2D boned character and there is no way of generating or creating one. If it were a 3D character model (FBX) Imported then you can configure the Avatar setting it as humanoid.

I know the packages are in Preview, can anyone shed any light on this issue or when it will be added?

Cheers :slight_smile:

OnAnimatorIK is for Humanoid rigs only.

Final IK could probably do it though.

Yes i know it’s for humanoid rigs, my 2D character is a humanoid rig, but you can’ set it to humanoid. I think that needs adding to the 2D Animation package.

Not humanoid as in “looking like a human”. Humanoid as in having a rig that’s convertible to the humanoid meta-rig. Unless you’re doing something very fancy, I doubt that’s the case?

It won’t let you create or generate an Avatar after you have created a 2D rig (My rig is humanoid structure). I have created the same rig but in Blender as a 3D object then imported to Unity and created the Avatar fine and thus i can run IK pass.

thats an anoying way to have to do it