Hey,
I created a sample platfrom game. It was working smoothly at first time when i working with levels. I took a break from the project for one month and I started yesterday again.
My problem is: Normally to call the OnTriggerEnter function, an object collisions are required between object. But It’s being triggered (OnTriggerEnter) without a collision. I don’t know how.
Scenario is ismple: If object A hits the Object C’s upper trigger, the code (OnTriggerEnter) will run and Spike (obj B) will spawn upper the obj C. But it’s triggered when it’s 1 cm between them.
When I drop down the TimeScale value to 0.5f, this doesn’t happening.
My theory: I wonder if the character interact too quickly with obj C, passes through the object and then goes back again? (I mean : “Don’t Go Through Things”)
Best regards…
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