2D isometric background questions

Him this is preview of what would I like to set up. It starts in 0:40 of the video.

Questions:

  • Should I import hand drawn background on quad or is there some other method ?

  • If so how to set which areas are walkable and which not ?

  • How to set 2D animated character in background ?

Guesses as I’ve never setup a scene like this.

  1. Other method = render to texture.
  2. invisible colliders and surfaces.
  3. same way - render to texture on a plane, or just place them in the scene as animated 2D textures at the correct perspective.
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I have additional question concerning logic puzzles.

I would like to script similar puzzles as in game Crosscode.

Ball bounces on walls and is integrated for puzzles.
I know how to write switch logic but I don’t understand how to make bouncing logic like this.

There is more of this logic shown here

.