konsic
1
Him this is preview of what would I like to set up. It starts in 0:40 of the video.
Questions:
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Should I import hand drawn background on quad or is there some other method ?
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If so how to set which areas are walkable and which not ?
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How to set 2D animated character in background ?
Guesses as I’ve never setup a scene like this.
- Other method = render to texture.
- invisible colliders and surfaces.
- same way - render to texture on a plane, or just place them in the scene as animated 2D textures at the correct perspective.
1 Like
konsic
3
I have additional question concerning logic puzzles.
I would like to script similar puzzles as in game Crosscode.
Ball bounces on walls and is integrated for puzzles.
I know how to write switch logic but I don’t understand how to make bouncing logic like this.

There is more of this logic shown here
.