Hello beautiful strangers!
I’ve always wanted to play more elaborate Transistor, so I’ve been trying to make that happen. And, I mean, it functions and is not complete spaghetti (or so I think), which to me is a minor miracle lol. The hardest thing so far is trying to emulate the “freeze” phase where you plan out your abilities then execute them in order (if anyone has any suggestions on how to do that I’m all ears). But that doesn’t seem like a unsolvable issue, just something I need to think about more.
No the biggest hurdle I think is that my skillset is only in 2D, which means that all characters/enemies would have to be drawn and animated in 4 different angles(up, down, 45 degree and 135 degree) , and if I wanted to do a equipment/inventory system it would be very very annoying to have gear be invisible on your character (except maybe your weapons). I’m wondering if this is too much work for just one person, or if they’re some ways of mitigating some of this that I’m missing. Some things I’ve thought about
-having gear just not appear on you except for your weapon(which would be a bummer, but not the end of the world, I mean Supergiant never do visible gear but mannn I WANNA SEE MY FAT LOOT, EPIC PURPS MAN).
-make the game a side-scroller instead of isometric, makes a lot of things easier but you lose the open world.
-learn 3D modeling, which I could but over-extending myself feels like a unwise choice.
any ideas? I lot of what I found was mostly like “just do 3D breh ezpz” which gives me heartburn but it makes sense, Wakfu is the only game I could find that does 2D isometric characters pretty well but they kind of cheese it by only animating fighting animations in 4 angles. Still though it’s been a pretty good point of reference.