I’m new to Unity, “new” meaning I started a couple hours ago. I’m struggling to figure out how to implement an orthogonal camera and using it in a manner that would mimic a 2D game. I’m currently watching this tutorial to figure out how to use Orthello. How can I avoid the sprites looking like they scale when they get closer and avoid the perception of depth?
You change that on the camera. Look for “Projection” and change it from Perspective to Orthographic.
Thanks!