Currently working on 2D Isometric game and facing issue where at some point tiles (and game objects) that are on top of other tile are overlapping each other.
How it looks when I place object as Game Obejct:
How it looks when I object as Tile:
Grid Settings:
Tilemap Settings:
Unless you’re using z-as-y, then you should be able to use a different Layer or Order for the ground tilemap so that it renders under the trees. If the ground is -1 and trees are 0, then it should not fight like that. The trees tilemap should probably be Individual mode, not chunk, because typically you want characters to sort individually against each tree. Finally, it’s worth mentioning that to share a chunked tilemap, sprites need to be in the same Sprite Atlas or spritesheet; if not, then it can cause weird fighting kind of like you’re seeing.
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