I’m trying to find a tool that will help me make levels for a 2D game I’m working on. The levels are going to be similar to levels in the Worms games (the 2D versions) minus the whole destructible part. There will be lots of rounded corners and such with physics to roll things down hills, etc.
I looked at RageSpline first which was almost perfect (and I was looking forward to getting RageTools too), but it has a problem with culling on a Perspective Camera and only officially supports an Orthographic Camera. I want to do a lot of quasi-3D things like Parallax Scrolling to give the 2D game a better sense of depth and would prefer not to have to manually script all of it for an Orthographic Camera.
The 2D Toolkit has a manual way to create a mesh collider around an image but nothing I saw in the documentation (I haven’t actually used it yet) showed a way to automatically create a mesh collider for hills. It looks like it has an automatic box collider capability but to create proper angles, it’s a manual process. While this is doable, it’d be cumbersome to do it for each level.
Is there anything more automated that would work with a Perspective Camera.