Hello,
I have a simple scene with a square, a light and a 2d shadow caster, using URP and the integrated 2d lighting.
The shadow is very low resolution and settings in “Shadow” under the URP settings don’t have an impact.
I didn’t find a solution on the forum. Is there a workaround?

Hey @Fullspike , thanks for the question! May I know which Editor version are you on?
Just a wild guess here (and a free bump). I’m wondering if it’s got to do with the Light Render Texture Scale (in your 2D Renderer). When it’s set to a scale too low, it can cause pixelation in the shadows. One way to solve this is to push the number up slightly (but not too much either because the idea of the Render Scale is to improve performance).

I’m also curious, did the shadows look pixelated right out of the box with all the default settings in the 2D Lights, Shadow Caster and 2D Renderer? If so, this will be a good opportunity for us to revisit them. Thanks!
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You may be interested in soft shadows, available in the 2023.1 alpha.
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Hi,
I know the question is 3 months old but I’ve been far from Unity for a while 
@suxiangting render scale improved, though it’s still a little pixelated even with it set to 1.00. I’m currently using 2021.3.18f1 and the problem occurs with the default settings.
@Lo-renzo I’ll give it a go