2D Light Shader

Hello
I´m currently developing a Space-Shmup in 2D.
For this, i need something to let my Sprites glow.
Here´s what I have:

That´s what i wan´t:

What should I do to get a similar effect?

self illumination shader with nicely done textures on 2d planes will do.

@aubergine
nah, there are no transparent self-ilumn shader

You could use the blur filter in photoshop or gimp to bake the glow effect directly into your textures.

It is just adding 1 word “alpha” to the default illumination shader. Try to read the documents about how to edit default shaders.

my sprites are actually much brighter than in shows in the game…

You’re not being terribly helpful here, you know…? How is anyone supposed to help you based on this information?

For starters, how about showing some pictures of what your sprite images look like as textures vs. what you’re seeing in Unity?