Are there any plans to support the 2D lights in particle systems?
We had a version of the sprite lighting working with the old renderer using normal maps and regular Unity lights, and while using that system made heavy use of the lights in particle systems. The new 2D light system is awesome and has a ton of cool features and advantages. We’d love to be able to switch over to that instead but without being able to use the 2D lights in the the particle systems it’s hard for us to port/replicate the work and effects we had.