Making this thread here so there’s a result in google since that would’ve saved me time.
The problem:
“Validation: 2d Light Texture Node is not allowed by Universal implementation”
Next post for solution…
Making this thread here so there’s a result in google since that would’ve saved me time.
The problem:
Next post for solution…
Solution:
Lo-renzo to the rescue (again)! This was the first result on Google. Thank you! ![]()
To add to this, using a 2D Light Texture node within a Sub Graph will generate the same warning. However, if you use this Sub Graph (despite the warning) in a supported Shader Graph (i.e. “Sprite Custom Lit” or “Sprite Unlit”) the node will work as expected.