2D Lights Drawing some Artifacts

I have an Unity project with Universal Render Pipeline set for 2D, with 2D lights as well.

Also, I’m using the Pixel Perfect Camera from URP with the following settings:


After I upgraded Unity to 2021 I’ve noticed some artifacts generated for 2D lights.

This scene uses a Tilemap grid and one Sprite, with 2 lights (white and red).

Artifacts are on the bottom left and top left corners.

The problem seems to be te small resolution (640x480) I’m using but I’m not sure.

Have you found a situation like this?

Those artifacts were fixed on the 2021.2 release.