2D Lights + Rotated Camera + Large Sprites?

Setting:

Using Unity URP with a 2D Rendering Asset, I have a basic scene set up with a Tilemap in XY coordinate space.

My Camera is Perspective and rotated -30 degrees on the x-axis to provide some “perspective” effect to the scene.

When I move my Character with its 2D Light (Blob Shadow) over top of the Large Single Sprite on the right, it causes the 2D Light to project in a really odd way.

However, when I move my Character to the center or left (which are comprised of many smaller sprite slices), the 2D Light projects correctly.

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Does anyone know what is going on here?