2D Liquid Simulation coming soon

I’ll be open sourcing (GitHub) my implementation of 2D liquid simulation plugin soon once I finish the quirks. It took me a day to port existing implementations in other languages, and adapt to Unity in particular great work of Grant Kot, primarily after I got way too frustrated with how limited number (and expensive) of plugins available for this specifically.

This particular instance has 4K particles, running steady 60fps, with no threading yet. Let me know if you have any requests because once I push it out, I probably won’t have time to keep working on it.

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F5 :slight_smile:

needs pro or not?

Doesn’t really need pro, other than the standard camera effects i’m using (for the prettiness). You can apply your own material that works for your version.

Hello! Uhm, was there every any progress or public source code for this?
4k particles seems like more than the 2-3 engines that are currently available. So it would be interesting! :slight_smile:

btw. see this one,

Thank you, but funnily, exactly that’s the one I currently have on my screen :slight_smile:
It is one of those that only manages about 500 “metaballs” smoothly on my computer. However am currently just on a Surface Pro 4 and of course I don’t know what PC “demir” up there used when reaching 4K.
The limiting factor is clearly the physics on CPU however, not the rendering. So if it also relies on Unity’s physics engine, probably results will be approximately the same.

However he mentioned the works of “Grant Kot” and that guy apparently used entirely different techniques!