2D Mobile Gesture Input? Why is this so hard? :(

Hello Unitarians,

I’ve been working on an awesome 2D animal adventure game for my daughter. It’s coming along nicely!

I was wondering what you’re doing for your 2D gesture handlers? I’ve mostly been using TouchScript, but it doesn’t play nicely with the new Canvas UI system. I tried using the Event System - but adding and removing events dynamically seems overly complicated?

I’d love to hear how other people are handling mobile gesture input for their 2d games? :eyes:

I’ve been using Easy Touch. Works really well for me.

Your image up there looks good by the way!

Thanks for the link Bridin! Very helpful. I’d be happy to shell out $35 to fix my problem.

One specific question - do you know if Easy Touch plays nicely with the new Unity UI? Do UI element’s block input from objects behind it? Said differently, do UI elements propagate touches to the game objects behind them?