Hi,
Yes this is yet another jerky motion question but all the others dont seem to solve it so here goes.
I am using a RigidBody2D to control the movement of my main character but for some reason the movement is not smooth, the player jumps around a lot, I have tried the various Interpolate methods and Extrapolate seems to smooth things out but it seems to have a large performance hit on mobile.
See the video to see what is going on: - YouTube
Does anyone have any idea how to go about fixing this?
Mike