2D Motion Jerky using RigidBody2D [Video]


Yes this is yet another jerky motion question but all the others dont seem to solve it so here goes.

I am using a RigidBody2D to control the movement of my main character but for some reason the movement is not smooth, the player jumps around a lot, I have tried the various Interpolate methods and Extrapolate seems to smooth things out but it seems to have a large performance hit on mobile.

See the video to see what is going on: - YouTube

Does anyone have any idea how to go about fixing this?


If you’re using Unity3d 5.0 Try checking off “Apply Root Motion” in your Animator of the game object, and see if that helps.

Btw nice game man.