Hi,
I’m really new to Unity. I’m working on a project for school and creating a 2D game with multiple levels and interactive functionalities. One of the gameplays consists of the user drawing a path with the mouse (the path is always updating with where the mouse) and having the character move onto that path and run along it, very similar to Kirby Canvas Curse for DS:
(a good example is at 1:20).
What’s the best way to go about getting the path from mouse input, drawing it to seem continuous and mapping the character to run on it? I’m working in C#.