2d movement question

Hey. I’m new and looking for the answer to the question. How to make the 2D character could pass through the platform but also jump on it? I know that i must used RigidBody2D. Please give me some ideas.:frowning:

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O!! Thank very much! And with enemies can i do this too?

this will work with all objects, or you can adjust the collider mask from the platform effector.

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:):):slight_smile: Thanks

With monsters i use Physics.IgnoreCollisions and collider box istrigger. Thanks for Ideas!