I’m in trouble for some reason I need to offset a sprite from its gameobject. The most easy and popular way to do it is by creating a parent GO that holds the child sprite and then offset the sprite via its transform.
I mean it’s easy buuuuuut … it doesn’t work for me, the parent moves with the child and so the sprite doesn’t offset. I tried everything to see if I’m missing something but no.
I made a video at that link to show you how I’m doing it : pls help - YouTube
Thank you for reading, pls send help