2d multiplayer card game via lan

Hi , this is the first time i try networking in unity , and i need some “guidelines” , my game is a simple two players card game , each one have a hand and the rest is just some kind of drop zones , the hole game is using only “UI” drag and drop mechanism ,and the only different between player 1 and 2 is just that no one can see the other player hand (face dawn cards) , technically all i want is just that the two players share the same screen (scene) :smile: and i think i can control the game state by implementing a turn-based logic , i have no idea how i can a accomplish that i saw some tutorials but they are all focusing in 3d objects and each player have his own character etc , i know that this is the bad kind of questions but i need a basic guidelines only.

i saw this sample

Right now the game doesn’t have any prefab , is it essential to create one ?

hello could you do to hide the cards ?? I want to do the same

you can make a Boolean variable (card_back) … if it’s true show the back card image (sprite) … if it’s false show the original card face

Have a look at these videos, It describes how to show and hide cards

thanks … but how to flip the cards of the other players and just watch the mine

You’ll need to track which players own each card, and then show something different depending on which player you are.