2D Multiplayer player is shaking

Hello everyone!

I’m trying to build a small 2D Multiplayer Game and ran into a problem. The player that is not the local player is shaking pretty hard. I followed this Tutorial:

I tried interpolating and set the network send rate to maximum but it still shakes. Also I used a different player prefab but it still didn’t solve the problem, so it probably has nothing to do with my player prefab.

Below you can see a video of what I mean. The green Cube is the local Player
and the red (shaking) cube is the other.

And here is a picture of my network settings for the player prefab:

Did anyone run into a similar problem and/or has an idea how to solve this? I would appreciate your help very much!

Two things comes to my mind.

  1. You might be editing the remote players position on your end
  2. Something is messed up with your sync code.
    Please provide more details aand maybe code snippets.

Assuming you are using a rigidbody, you need to sync the rigidbody rather than the transform.
This will hopefully fix the shaking.