I’m trying to build a small 2D Multiplayer Game and ran into a problem. The player that is not the local player is shaking pretty hard. I followed this Tutorial:
I tried interpolating and set the network send rate to maximum but it still shakes. Also I used a different player prefab but it still didn’t solve the problem, so it probably has nothing to do with my player prefab.
Below you can see a video of what I mean. The green Cube is the local Player
and the red (shaking) cube is the other.
And here is a picture of my network settings for the player prefab: