We’re working support for extracting 2d colliders as input to building navmesh.
For now - If you have a mesh-representation of the 2d colliders it’s possible to pass these meshes to the low level navmesh build API.
I was looking for the same. Is this low level API able to handle mesh representation on the XY plane? Top down 2d games need this so badly. Can you also point us where there are manuals about the low level API?
Has anyone from the community looked into this any further. I spent a little time checking out the NavMeshSurfaceComponent but I gotta admit this is definitely above my head. Is there a chance this might be landing in Unity 2017? I’m trying to decide if it’s worth just waiting on beta support or if I should just integrate A* and possibly redo my pathfinding later.