I tried to do some digging to see why my sprite with a normal map attached is creating hard white edges around portions of the sprite. This is not desired and ruins the “Pixel Perfect” aspect of my sprites. See the attached image.
After playing around with some of the normal map’s texture settings, I am able to get the white edges to disappear by enabling “Create from Grayscale” with filtering to “Smooth” while toning down the bumpiness. However, this reduces the normal maps effectiveness with light sources, thus basically making it useless. I suppose I can modify the normal map but that might cause the white edges at a lower scale on bumpiness.
Note: You may have to open the image in a new tab and zoom in to see the edge issues. Also, the normal map is attached to the sprite on the left as a secondary texture with a name of “_NormalMap”.
Thanks for any help.