How can I visually represent a 2D object in such a way that I can resize it all I want, and have it never distort the way it would if I used a image? The Cube prefab represents what Im wanting but it’s 3D.
If you want to minimize distortions you will probably have to go for vector graphics instead of bitmaps. To get that to work with Unity you will need some additional assets from the Asset Store, such as Rage Spline or similar (or be prepared to write a lot of code yourself).