Hey guys, im new with unity the problem i have with my project is i want to rotate my object while jumping and when its grounded it should get back in its orignal position any kind of help would be appreciated…
Are you saying that you want it to rotate exactly one revolution from the time it leaves the ground until it is back on the ground? Or do you just want it to spin while in the air and then go back to its original angle when it hits the ground, no matter how much/little it has spun?