I’d like to share my code between a 2D project and a 3D project, I mean all of it, including navmesh.
Is it possible to display sprites on the zx plane?
Sure, if you don’t mind not using the 2D scene view mode, which only uses XY. Also 2D physics are only XY.
–Eric
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Very cool, just need to rotate them 90 degrees on the x axis. Love that depth sorting works and for navmesh the background cannot be a sprite, though, needs to be a mesh. And yes all physics need to be 3d and is quite the hack.