Alright so I’m developing a 2D RPG Platformer for the PC platform. The background is parallax, meaning it’s in many layers moving at different speeds to give the illusion of perspective. For the level, rather than use multiple images, I was thinking about using one long image (meaning multiple long layers) instead.
How would I go about doing this?
What should the resolution of my images (layers) be? PS: I’m setting the Texture Type as Sprite.
Also, I’m having a lot of trouble understanding what Max Size is. I looked around, and found very little info. I asked on some Unity groups, I get the answer that it scales down the image to whatever you have slected (64, 128, 256, 512, 1024, 2048, 4096). So just to test, I exported two images from Photoshop - one 6600x1800 and another 12000x3000. I imported them both into Unity and set their Max Size to 4096. Both were still of different sizes. So I’m confused as to what Max Size is actually doing.