Hi, I’m using the Particle System to simulate a missile system, but I have 2 problems:
1- The missile sprite always faces up, no matter which direction I shoot.
2- When the shooter rotates the missiles follows a spiral. (Solved)
I had enabled “Velocity over lifetime”, I just disabled it and now I use the Start Speed.
I think your solution to #1 is the ridged body. I had a similar thing not to long ago trying to get a particle system to explode and send shrapnel raining down but the particle system was failing to explode in the direction the missile was heading. If I remember right the trick was to align the direction of the particles to the direction of the ridgedbody2D. I don’t have any code for you and not 100% sure that will do the trick for you, but it is something that might send you in a different google search direction.