Hi, I’m making a 3D game and I want to have a Particle System where the Particle sprites appear 2D and I’m not sure how to accomplish this effect. I read something about rendering it in an orthographic camera, but again, no idea how to do that. Some guidance would be much appreciated, thanks.
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I have it set to Billboard, but I also have align to direction checked. Unfortunately it doesn’t align to direction and also face the camera
Uncheck Align to Direction.
Thanks… but why I have it checked in the first place is that I do want the rotation of the particles to align to the direction that they were emitted. I’m wondering if there is a way to achieve this rotation based on the direction emitted using a script, keeping the orientation towards the camera?
try the stretched billboard, they will aim like a flag while aiming to the cam similar to a trail render
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Thanks, I’ll try that
Unfortunately it seems like Billboard will be the best option rather than stretched billboard, because the 2d particle texture always faces the camera.