2D Path Package deprecated from 2022.1 onwards

2D Path Package Deprecation
The 2D Path package (com.unity.2d.path) will be deprecated from Unity 2022.1 onwards. The last supported version will be Unity 2021.2 (and therefore Unity 2021.3 LTS as well).

What can you do?
If you have been using the Path package to create splines, we strongly suggest you check out the [Spline package]( At which point in time will Unity add Splines? page-2#post-7614436) that is currently in preview and give feedback to shape the package. This will help us consolidate our efforts in one place.

SpriteShape has a dependency on com.unity.2d.path. What will be happening there?

We have built some spline tools that heavily loans from SpriteShape’s spline implementation. Will SpriteShape be ported to use the Spline package, or will SpriteShape have a local copy of the path code?

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@Baste Are you able to share with us what have you built and how are you using the path package? You can DM me for more in depth conversation.

Sure, I’ll send a PM.

We’re probably shipping on 2021 (if not on 2020), so I doubt it’ll effect us, but if the Spline package is better, then I’d be happy to switch over anyway as the spline editing in com.unity.2d.path is a bit painful!

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Well, when I try to start a PM with you I just get:

7940500--1015609--upload_2022-3-4_9-16-9.png

So I started a conversation with @rustum and invited you to it. Hope that works!

I am also using SpriteShape for one of my projects and am interested what the deprecation of com.unity.2d.path means for SpriteShape — if anything.

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