Hi, I’m experimenting and learning Perlin Noise and just tried Unity’s Mathf.PerlinNoise, according to the documentation here.
Using the code I create a texture and apply it to a plane, although it does not look very noisy… Any ideas?
Looks like the texture is tiled?
The first example code works for me… for example adjust size to 512x512, scale 10
Thanks for your reply, I re-checked my code and I think I managed to switch the inner and outer loop variables somehow. It is working now.
