Hy guys my problem is, that when my Raycast touches the 2DBoxcollider of a cube my Debug.Log keeps returning null.
May somebody help me with this?
My code:
[RequireComponent (typeof(BoxCollider))]
public class collision : MonoBehaviour {
private BoxCollider2D collider;
private Vector2 center;
private Vector2 size;
public Transform player;
public movement Movement;
private float rayDistance = 2f;
public LayerMask collisionMask;
Ray2D ray;
RaycastHit2D hit;
public float bounce = 2f;
void Start () {
Movement = GetComponent<movement>();
collider = GetComponent<BoxCollider2D>();
center = collider.center;
size = collider.size;
}
// Update is called once per frame
void Update () {
if (Movement.dirV !=0) {
for (int i =0; i<3; i++) {
float offsetX = (player.transform.position.x + center.x - size.x / 2) + size.x / 2 * i;
float offsetY = (player.transform.position.y + center.y )+ (size.y / 2 * Movement.dirV);
ray = new Ray2D (new Vector2 (offsetX, offsetY), new Vector2 (Movement.dirH, Movement.dirV));
Debug.DrawRay (ray.origin, ray.direction);
Physics2D.Raycast(ray.origin, ray.direction, rayDistance, collisionMask);
Debug.Log (hit.collider);
}
}