[2D] [Physics] Catch multiple falling objects in a basket

Hello,

I am following this tutorial : Mini-Projects from the Recorded Video Training Archive - Unity Learn but instead of heaving a single object caught, i’d like to have many. But when they’re in the basket, I have to move it very slowly or they’ll jump as crazy.

How to stabilize physics? I tried with mutltiple mass, friction, bounciness value, but still can’t stabilize them.

Before move :

After Move :

Thanks

Do the apples bounce off each other? if so then you can disable the collisions for all apples, so that they just gather in the basket and don’t bounce. Unity - Manual: Layer-based collision detection

Hello,

Thank you for your reply.
I cannot disable the collision for the apples. The apples must collide with other apples and with the basket.

I already started this project with Cocos2d-x about a month ago. You can watch a demo here :

It’s taking a lot of time to finish, so I wanted to redo it with Unity. My unity project is attached to this message. Could you please tell me what’s wrong with my physics.

Thanks

1866995–119892–CatchGame.zip (515 KB)