Hey all,
I’m placing 60 physics2d dynamic objects randomly on the screen and I’d like them to take the state of rest before the game starts. What I do is put a big sprite and simulation is done behind this screen, then I remove this sprite when all the objects are in rest. To speed up this process, I increase Time.timeScale. The question is, what’s the best Time.timeScale value for this purposes? I noticed that with Time.timeScale == 100 this process may take even more time than if Time.timeScale == 50. Maybe there are more convenient methods for making such thing?