2D physics "hot start"

Hey all,

I’m placing 60 physics2d dynamic objects randomly on the screen and I’d like them to take the state of rest before the game starts. What I do is put a big sprite and simulation is done behind this screen, then I remove this sprite when all the objects are in rest. To speed up this process, I increase Time.timeScale. The question is, what’s the best Time.timeScale value for this purposes? I noticed that with Time.timeScale == 100 this process may take even more time than if Time.timeScale == 50. Maybe there are more convenient methods for making such thing?

I’m not sure turning up the Time.timeScale that high is really the way to go. Especially if you’re waiting for physics effects to die down, since that runs at a set interval, 0.2 of your timeScale. (They suggest slowing down Time.fixedDeltaTime if you slow down timeScale, so maybe you should bump it up the same amount)