2D Physics in Unity 2021.2 beta

This is really cool.
I’m not entirely sure what the real-world usecases are for this yet — but I always like more features (and I’m sure I’m going to run into a need for this eventually), so I’ll take it! :smile:

Big question though; does the Box 2D team plan to add a 2D contact modification API, similar to the one PhysX is getting ?
And if the not, can we please add it to the list? (I really want this feature). :sweat_smile:

Thanks. :stuck_out_tongue: