Ok it’s time to get a grip and put my cheap project out for your consideration during development and before release (hopefully 2 months from now). I’m not full time in this but will try my best. I also hope my experience -if successful- can help fellow indies to make a decent, pretty complete 2D game at low cost.
So, let’s start. The plan for this thread is 8 weekly updates until release. Feedback will be much appreciated.
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What I’m doing: a 20 levels game (to be sold provisionally at $0.99 + in-app purchases of consumable goods)
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The tools I’m using:
- Mac Mini and iPod Touch 4gen for iOS, Win 7 laptop 2009 (4GB) and Samsung Galaxy s3 mini for Android
- Unity 4.x free + iOS/Android basic (updated from the 3.5 freebies last year with discount)
- the “11 Android games examples” from the asset store (19 euros)
- the 5 free M2H C# games from the asset store
- the 2D game tutorial with free assets from Rocket 5 Studios (http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/)
- the 2D side scrolling C# tutorial from Catlike Coding (Runner, a Unity C# Tutorial)
- the “easy menu system” scripts from the asset store (1.90 euros)
- the free “simple particle pack” from the asset store
- the free sfxr application for generating sounds
- free to use art/music from opengameart.org, lost garden and similar.
- free packages from GameDev Garage: commonly.cc
- free to use GIMP for graphics
- free 2D Orthello framework from the asset store
- free Unity “serializer” package (save/load/resume game) from the asset store
- free Soomla plugin for in-app purchases iOS/Google stores
- tentative iOS gamecenter integration from Unity native classes (http://forum.unity3d.com/threads/104747-Unity3d-GameCenter-Leaderboard-Tutorial)
- tentative self produced UI from Unity native classes
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Where I do stand now: game document finalised, code integration / homogenization started, some art is ok, my basic GUI - HUD works well
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What I need the most: better art sprites (the hero, some enemies, a couple of bosses)… outsourcing or doing myself?
Plan for week 1: carrying on with code integration / homogenization and hopefully show a video with progress next time here.
Well, I think it’s enough. Wish me luck, folks! ![]()