2D pixel art sprites jittering when in movement

I’m trying to make a pixel art game, but no matter what I do when the sprite move it Jitters.

I’m making the game in a 256x144 res, sprites are 32ppu (I’ve ajusted all the sprite settings already), camera orthographic size is at 2.25. I’m using Cinemachine cam with pixel perfect extension, and with the pixel perfect component in the main camera. I already tryied removing both of them but it keep Jittering. I’ve already changed the game 2d physics simulation settings to update, the objects RB to use interpolation the application target framerate to 60, turned on vsync, but the issue persisted.

Some of the changes make it run a little bit better, and others just made the jittering even worse, but none of them solved my problem.

Interesting, we just had a thread with this situation a few days back:

First, check if you have grid snapping enabled. Try disabling that. And for the Rigidbody it should be interpolated. And check the rest of the thread.