2D Pixel Platformer

Some of the drawings belong to me and some of the ready assets I rearranged with Aseprite and added to the game. The sword is active while running in the game. When we stop, the shield is activated and, like in the old Zelda games, we can bounce the thrown objects back and damage enemies. I have prepared 9 episodes now, but it seems like a little. I think to increase the number of episodes and complete them.


Boss Fight:


looks really nice! and the shield deflection is sick!